Rift Runner

By Harry Anson

My game is a high paced platformer, centred around the main character closing time rifts that have opened up which are spilling out objects and environments from the past and future to the present, corrupting them. The only way they close is through running through the rifts interior world fast enough to close the portal, preventing any further corruption. There are three rifts that have been open for extended periods of time that must be closed at once.

Studying Games Design at NCC has opened up a new career pathway for me as I have thoroughly enjoyed my time here and have thoroughly developed my knowledge of general technological programming and the games development pipeline. I enjoyed learning about the game development engine Unity and was happy when we were able to create 3D games in our second year, as they have a lot more depth and allow for more creative freedom. my time at NCC has prepared me for University and has helped me grow a lot.

Future Aspirations: Study at Bristol UWE University

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